Cartographers is another new game to me in 2023. The style of game is also relatively new to me. This year, I grew fascinated by games that are described as “roll & write.” Which is exactly what it sounds like. You roll some dice and you write things down. I wouldn’t be surprised if most people reading this have played the most famous roll & write game of all - Yahtzee. Or even Scattergories could be considered a roll & write because technically the round starts by rolling a die with a letter on it and then you write down words based on what you rolled. However, Yahtzee and Scattergories are a little more straightforward than what roll & writes have become, much like how other modern board games rarely use the roll & move style of Monopoly or Sorry, the mechanics and what you do with them have advanced greatly. Cartographers is often described as a “flip & write." Or to be more precise - “flip & draw.”
In Cartographers, players assume the role of a cartographer out exploring newly conquered lands for the queen. At the start of the round a card is flipped over, which shows what shape must be drawn on player mats and what kind of land feature they’ll be drawing. The player mat is laid out in a grid with various features printed on it. These features on the map have various obstacles or bonuses the player can interact with as the game goes on. Since your mat is a grid, most of the land features you’ll be drawing on your map are shown in shapes familiar to those who have played Tetris along with some other funk shapes made out of squares. Sometimes a card will have multiple choices for land features and shapes so players end up with very different maps by the end of the game.
Now, this would be a fun game as it is. There are many roll and writes where players are determining what to do on their player mats without much interaction from other players. Cartographers does something interesting though - mixed in the deck of villages, farms, and rivers, are monster camps. When a monster camp is revealed you pass your map to your neighbor and they draw on your map where the monster camp is. So your map might be coming along rather nicely and you’re teed up to score big points but your neighbor draws the kobold camp in just the right spot to break up your combo. It’s frustrating but you know what? You just did it to someone else too.
Another interesting feature of Cartographers is that it’s part of a larger universe of games. Thunderworks Games has released a number of games what they refer to as The World of Ulos, the fictional setting for a series of different games. The first of which is called Roll Player, which is a gamified version of character creation for a high fantasy adventure like Dungeons and Dragons. You go through the process of drafting dice to create your character stats like Strength, Dex, Constitution, etc and using cash earned throughout the game to purchase gear, spells, and other items to set yourself up for some high adventure. It’s a great game but, in my opinion, it’s a massive bummer to create these characters and do nothing with them. This is where the expansion Monsters and Minions solves this cruel tease by allowing you to use your character to fight… well… monsters and minions!
In my previous post I spoke about a number of rules games must adhere to to keep a place in my collection. Cartographers and Roll Player satisfy two of my major rules - they are both solo capable and they do not take forever to play. Naturally, they share a general theme. However, gameplay-wise, both are unique in my collection. In fact, I’m confident I can get both of these games in on a game night. I have an idea for a back-to-back series of these two games that develop an interesting narrative within their shared universe. Start with Roll Player where players compete to eliminate a terrible monster plaguing nearby lands. Once the monster is eliminated and the game ends record the scores. Then, switch over to Cartographers where players now map out the newly acquired regions for her majesty that were conquered in the previous game. Record the scores there and add it with Roll Player to crown the new champion of Ulos!
In the end, each player ends up with a unique custom character and a unique hand drawn map. Someone who won neither game could also potentially win the overall series. Two games were played that are easy to set up and break down. Each has their own completely separate mechanics that are easy to learn but difficult to master. Neither are overly competitive but they aren’t entirely solitaire either. With the shared universe, a natural narrative is formed and recounting the tales of adventure is sure to be a good time. As a bonus, you’ve now gamified your new character for D&D and if you’re a DM you even have a basic map as source material for your next campaign. I recommend either Cartographers or Roll Player but really… you should get both!