Favorite Board Games I Played in 2023 - Rallyman GT

Before I begin talking about Rallyman GT, I wanted to give a shout out to some honorable mentions for 2023.



First - Village: Big Box. I’m surprised I didn’t include Village on the list somewhere. I’ve been vocal for a long time about how much I love the original version and I’m an ardent defender of the new version’s updated artwork. The new version, dubbed Village: Big Box because it is indeed packed in a big box, comes with all previously released expansions plus a new expansion which brings in marriage and… a smuggler? I saw a comment asking why marriage and the smuggler were part of the same expansion. Obviously this person doesn’t have that scummy brother-in-law who knows where you can get something kinda illegal taken care of. It’s a great game, great art, and I love it very much.

Second - Cuba Libre. This one is mostly just getting a shout out so I look cool with a COIN series game on the list. But for real, what a crazy game. I’ve played it only a few times so maybe that’s why it didn’t make the list. It’s currently on the short list on my 2024 10x10 series (play 10 games 10 times each) so we’ll see how I feel about it at the end of next year.

Finally - Agricola. I played it only one time in 2023, at the time of this post, and when I played it it filled me with joy. Betrayal at House on the Hill was the game that made me say “holy crap, this is what board games can do now!?” But Agricola was the game that made me say “oh… this is what board games can do now.” Euros these days seem to be a little bit more forgiving but it felt good to go back to the starvation simulator that is Agricola. But in that one play I did really well, I’m curious to see how I do with more plays.

With that out of the way, on to the first entry on my list of Top Games I played in 2023 -  Rallyman GT. This one is a surprise entry even for me, and I’m the one making the list. It was bought on a whim mostly because I saw a BoardGameGeek user posting about it on the weekly “What Did You Play This Week” GeekList.  I kept thinking - if this person is playing it multiple times a week every week surely there’s something exciting about it. So when I saw it on sale for $20 I couldn’t resist.

There are other reasons why I decided it fit in my collection. Earlier in the year I had made a big purge of my board games. The idea was I’d pare the collection down to games and any new games had to adhere to some rules I’ve set for myself.

  1. All games in the collection must have a solo component. I found that the best way to get more games to the table and more plays under my belt was to play them solo. For a long time in order to play board games I needed other people around. The problem is board games aren’t for everyone and I found myself leaning heavily on certain friends to come play board games. I grew concerned that they’d see me only as their board game friend and maybe I’d be looked over for other activities. I can’t be a one note guy so solo games fill the void when I’m giving my friends a break from my constant nagging to come play.

  2. Themes must be varied. That is - If I have 3 games that occupy the “Space” theme I should reconsider getting another space game. For me, gameplay is arguably the more important aspect of a game but the theme is the first thing you see. More importantly, it’s the first thing my guests see. If I have too many games that are described as “well, you have a farm and you gotta feed your family” we’re probably not really going to be playing many games that day.

  3. It can’t take too long to play. That means I had to say goodbye to Twilight Imperium during the great purge. I knoowwww… I know. It’s a tremendous game and I’ve enjoyed it every time I’ve played but if having people over to play is kinda rare I can’t expect them to spend 6-10 hours playing one game. Yeah, it’s epic. Yeah, everyone I’ve played it with has enjoyed it. But you know what? I played it three or four times and I think that’s enough for me. In that time I could play 3 to 5 different games and have a great day. So gameplay shouldn’t be more than 3 hours.

It’s rules number 1 and 3 that made me shift one of my favorite games during the big purge - Formula D. You can’t play solo and I think it’s a longer game than it needs to be. I did implement a house rule, which I typically frown upon, where once it’s your turn you have 30 seconds to pick your gear and 30 seconds to roll and move. It’s not a hard count of 30 seconds, nobody is running a timer or anything, but you should definitely feel pressured to make a decision. The whole point of the game is that we’re Formula 1 drivers racing to the finish line. Formula 1 is the fastest race in the world and analysis paralysis absolutely cripples Formula D. I’ve seen people go through every possibility of all available dice before finally deciding on one and rolling it. It totally takes people out of the game waiting for someone to make a decision and move. When you get up into the higher player counts the game drags tremendously. This is where Rallyman GT comes in. It is soloable, it fills in the racing game genre vacated by Formula D, and it’s not terribly long.

For the record, at the time of this writing, I’ve only played Rallyman solo, but it does exactly what I want it to and I expect it to be a hit once I play with friends. The way it works is like this - on your turn you collect dice that represent what gear your car is in and the cruise/brake dice. Starting with the space in front of your car, you lay out your dice in your desired path along the track in ascending or descending order. That is - if you’re just starting the race you’re stopped, so you place your 1st gear die, then your 2nd, then your 3rd, and so on. You cannot skip gears when you are ascending. This simulates shifting gears to speed up. Much like in real life, you don’t go faster if you go from 2nd to 4th gear. In fact, you’ll probably end up going slower down the track than someone who went 2nd to 3rd to 4th. However; you can skip a gear if you’re descending by using the brake dice. For each gear you skip you place a brake die with your chosen gear. So if you start your turn in 4th gear and you need to get to 2nd gear you’d place 1 brake die with your 2nd gear die to take the place of 3rd gear. Since you started in 4th gear and went to 2nd, you can then lay out dice in ascending order from 2nd to regain your speed. If you started in 3rd, shifted up to 4th, then braked down to 2nd, your options are limited. Since you started in 3rd you still have your 3rd gear dice available. But since you shifted up to 4th gear as your first move you don’t have the 4th gear die available anymore. This is where you can use the cruise dice, cruising allows you to maintain speed in a certain gear. Once you have all of your dice laid out, even if it’s just 1 die, you roll them and hope you don’t crash!

But we’re getting ahead of ourselves here - the first thing you do before playing is you have to lay out your tiles and build your track. The booklet has tons of premade tracks and if you search online you can find recreations of famous tracks from around the world. There are also rules describing how to create your own custom tracks. This is an advantage over Formula D, which comes with only two tracks out of the box. One real-life F1 track and, on the reverse side, a fun “street racing” map that can be used with variant rules, which I played only one time because I almost always played Formula D with at least one new person so we always just did the F1 track.

Rallyman GT has very similar movement rules to Formula D as well but done in a friendlier, more fun way. In Formula D, each corner has a set number of times you need to end your turn within the corner zone. So if a corner requires you to end your turn one time within the zone, you must shift to a gear that will allow you to end within the corner zone otherwise you risk crashing. Rallyman GT does something similar but in a way that makes it feel like you’re going fast. Being forced to stop in a corner doesn’t feel fast to me. I’d argue that being forced to stop your turn in a corner feels the opposite of fast, it’s a hindrance. Instead, Rallyman GT tells you specific gear dice you need to place in order to take the corner without crashing. This means you could potentially pass through multiple corners on your turn, making you feel like you’re racing down the track hitting the perfect line. When you’re able to smoothly go from one corner to the next, you feel like a racing god. For this reason, I’ve played the same track multiple times trying to hit the perfect line through various corner slaloms and it feels fantastic.

The solo mode offers a challenge that’s different from the multiplayer in the form of a time trial. In the multiplayer your time to finish doesn’t matter, you just need to be first. The solo mode has a clever way to figure out your time around the track. After each turn you record which gear you ended your turn in. When you cross the finish line your time stops and you tally it up. For each turn where you ended in 6th gear you add 10 seconds to your time. Each turn you ended in 1st gear you add something like 45 seconds to your time. If you crash there’s a possibility you add 2 minutes to your overall time. Add it all up and your time trial is complete! I do wish the rules told you what should be considered a good time for each of their premade maps. The first time I completed a race I got almost 4 minutes and I had no idea if it was good or bad. A few tries later and I got under 2 minutes so I thought I’d check BoardGameGeek to see what times other people got. Apparently, what I thought was a fantastic time of 1:54 was actually garbage as many people had just barely over a minute. So I think from now on I’ll just record my times for my own enjoyment because these people might be savants or they’re cheating. It’s impossible to know for sure.

One thing I do miss from Formula D that Rallyman GT doesn’t have is that cool little gearbox. The gearbox was always a major selling point for Formula D. Anytime I showed it to friends it was always the gearbox that made their eyes light up. It was mandatory at my table to make race car noises every time you shift and I’m not sure if there’s an equivalent requirement that I can make for Rallyman GT. The other unfortunate thing with Rallyman GT is that the publisher went bankrupt earlier this year so many of the expansions are becoming hard to get. So if you want to race in Nürburgring you have to track down some now hard to find or very expensive expansions in second hand markets. Sooner or later it will be nearly impossible to find $20 copies of Rallyman GT and its sister game Rallyman DIRT. I’m very pleased I got it when I did and you should try to find a copy for yourself at your local game store.